
- Really slow motion drivers#
- Really slow motion update#
- Really slow motion full#
- Really slow motion pro#
Numbers flickered on the screen of the watch-like unit. However, to determine whether that distortion meant they could actually see more events happening in time - like a camera in slow motion - Eagleman and his students developed a special device called the perceptual chronometer that was strapped to the volunteers' wrists. In general, people estimated that their own fall appeared 36 percent longer than that of their compatriots. In one, the researchers asked participants to reproduce with a stopwatch how long it took someone else to fall, and then how long their own fall seemed to have lasted.

"I knew it was perfectly safe, and I also knew that it would be the perfect way to make people feel as though an event took much longer than it actually did." "It's the scariest thing I have ever done," said Eagleman. Divers are not attached to ropes and reach 70 miles per hour during the three-second fall. They hit upon Suspended Catch Air Device diving, a controlled free-fall system in which "divers" are dropped backwards off a platform 150 feet up and land safely in a net. When roller coasters and other scary amusement park rides did not cause enough fear to make "time slow down," Eagleman and his graduate students Chess Stetson and Matthew Fiesta sought out something even more frightening. "Does the experience of slow motion really happen, or does it only seem to have happened in retrospect? The answer is critical for understanding how time is represented in the brain." David Eagleman, assistant professor of neuroscience and psychiatry and behavioral sciences at BCM. "People commonly report that time seemed to move in slow motion during a car accident," said Dr. Instead, the longer duration was a trick of their memory, not an actual slow-motion experience. Even though participants remembered their own falls as having taken one-third longer than those of the other study participants, they were not able to see more events in time. I found that interesting.Apparently not, said researchers at Baylor College of Medicine in Houston, who studied how volunteers experience time when they free-fall 100 feet into a net below. Anyways I also think it is interesting that frames effect game speed, for example if I had 120 fps all enemies would move twice the speed, yet in most games, for example Minecraft, if you had 120 fps all of the enemies still move at the same rate. I went Nvidia control panel and turned Vsync on for terraria, then I turned frame skip off, now I'm getting constant 60 fps and it appears turning Vsync on in Nvidia fixes the mouse lag issue, or makes it less noticeable atleast. But the problem with frame skip off is that although I get 60 fps, my mouse gets input delay or is laggy. So it appears that the fps is locked to 45 when frame skip is on, but locked to 60 when it is off.
Really slow motion update#
UPDATE 2: I have just "fixed it" for me atleast. Hitting F9 cycles through the lighting, I hit it 4 times so it cycles through all the lighting options back to where it started. However, tapping F9 4 times fixes it for about another 5 minutes. This is a huge problem since that makes me unsynced when playing with my brother. Mine is locked to 60, but every 5 minutes or so goes to 45. UPDATE: I discovered you can see your FPS by hitting F10.
Really slow motion pro#
Operating system: Microsoft Windows 8.1 Pro Thanks!ĥ760x1080 resolution at 60Hz (I'm only running the game on one monitor) If someone has any solutions please do tell.
Really slow motion drivers#
And I have indeed updated all drivers and etc.

In any case, the solution cannot involve turning frame skip off since that causes input delay in mouse cursor movement. I have two GTX 680s 4gb in sli, the issue is obviously not my gpu power.

The one thing I figured out is that when I have frame skip off, it no longer seems like it is in slow motion, the issue with frame skip off though is that the mouse cursor moves in slow motion and there is delay in mouse movement. I have done many things with Nvidia control panel and the in game settings. If I switch to window mode that fixes the issue for a little bit, but then the game randomly locks back to its slow motion state. It seems like it is locked at 40 fps but I have frame skip on and V-Sync off.
Really slow motion full#
My problem is that when I play Terraria in full screen it feels as though the game is running in slow motion. Hello, I searched the forums a moment ago for information on my problem but didn't find much.
